//==============================================================================
// Ballista shot_anim.txt
//==============================================================================

//==============================================================================
define ArrowSmoke
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Engineers/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
	}
}

//==============================================================================
define FireSpear
{
	SetSelector
	{
		TechLogic none/Engineers/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Spear
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Spear
			}
		}
	}
}

//==============================================================================
define Fire
{
	TechLogic none/Burning Pitch/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Projectile A Ballista Arrow
				connect FIRE Fire hotspot
				connect FIRE FireSpear hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
	}
}
